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INTRODUCTION TO POST-PRODUCTION

DIGITAL MEDIA WORKSHOP
NJ Namju Lee

WHAT IS THIS WORKSHOP?

The Introduction to Post-Production (After Effect and 3ds max) in design visualization has a specified framework to provide GSD Students with senses of digital representation in their design by ...
(1) understanding common and holistic work flow for post-production with After Effect and 3ds max(Vray),
(2) learning optimized tips and Know-hows for animation of effecting and editing in After Effect,
(3) expanding the knowledge on the basis of topic-orient examples.

To achieve it in the given time, the workshop can be divided into ...
(1) After Effect’s interface(Controlling view, Full-down menu, and Panel),
(2) importing image, sequence image, video,
(3) general control (animation, editing, effecting and so on),
(4) advanced functions(motion tracking or Stabilizing ...),
(5) advanced effecting using element rendering(3ds max and After Effect)
(6) use case(real work projects)

So that you will grasp ideas when it comes to visualize and represent your design as forms of images or videos.

For those who have no background about this topic, here is my suggestions
(1) attend the workshop without any pressure
(2) watch what the workshop is( just like watching movie or film because there are several magic and playful examples)
(3) memo what you are interest in for presentations of design in the future.
(4) with your problems, come to CODE WITHOUT FRONTIERS(CWF) which happen two times in a week.(we will announce the time and room by the gsd-fellow-student e-mail during the semester.)

WHO YOU ARE

This workshop is for those who are familiar with 3D software such CAD program as 3ds max, Maya, Rhino to develop an advanced 3D visualization skill, or those who want to understand the process of 3D visualization in Urban, Architecture, and Landscape architect representation as a form of a still image or a video.

OBJECTIVITY

* Maintaining quality of visualization
* Maximizing working performance in given situations
* Leaning different types of the visualization processes in Urban, Architecture, and Landscape Architecture domains
* Understanding and expanding knowledge to other software in the digital environment
* Prepare for advanced visualization

SOFTWARE

* Aftereffect, Rhino, 3ds max, VRay, Photoshop, Media Encoder, plugins, and scripts
* You need to install several plugins for 3ds max and Rhino Grasshopper
in the "[DATA]" folder Link
copy “gw_Ivy.dlo” in the plugin folder of the zip file
to “C:\Program Files\Autodesk\3ds Max 2016\stdplugs”
copy “Greeble2015.dlm” in the plugin folder of the zip file
to “C:\Program Files\Autodesk\3ds Max 2016\stdplugs”
copy all of files in the addon for GH folder(numerical geometry, numerical environment) to Libraries folder
(ex C:\Users\NJ9\AppData\Roaming\Grasshopper\Libraries)

WHEN

October, 2 (Sunday), 2016, Part A 10:10am - 12:30pm
October, 2 (Sunday), 2016, Part B and C 1:30pm - 4:00pm
Room 111, Gund Hall, Harvard GSD

STRUCTURE

50% for demo with example files(before/after), and 50% for overview of processes. This ratio might be changed during the workshop.

WHERE CAN I DOWNLOAD THE FILES?

Content(pdf)
! you need to install git on your computer, if you don't have
copy and past in your command window or terminal
git clone https://github.com/NamjuLee/IntroductionToDesignVisualization.git
Example files


CONTENT

PART A - INTRODUCTION TO POST-PRODUCTION

Basic

01. essential working process in After Effect(AF)

interface / import / exporting(rendering)

animation in Aftereffect ( basic Motion Graphic )

transform: position, rotation, and scale
animation with transform (curve editor / trajectory / track bar / frame rate)
git link

understand of layer and composition in AF

layer, composition of composition...

02. Editing and effecting

editing and effecting in AE

cut, duplicate ...

exercise(composition)

exercise(color blend)

post-production with RhinoGrasshopper

keying, sequence rendering from GH ...

Anti-Aliasing

background ...

keyingEffect

keying ...

Animation with a image

PSD, layer, blending mode ...

PART B - ADVANCED POST-PRODUCTION

advanced application for post-production

Basic

stabilize Motion



track motion


smoother and wiggler


channel element rendering (RPF format)



channel element rendering_EX

element rendering, mask, blend


matte shadow


videoFromImages(AEScript)


overview: plugins for AF

PART C - USE CASES

general working process of post-production in architectural visualization Case study

1. Camera animation

2. Seasonal animation

3. Time-Lapse animation

daylight simulation with EPW

4. Digital Mockup

composite rendering sequences with movies

5. DREAM PAVILION ANIMATION

composite rendering sequences and images for animation

APPENDIX

PRE-PRODUCTION

1. schedule

deadline / video run time / rendering style...
Layout ( Mise-en-scene )

2. frame

vertical
horizontal
square
diagonal frame
open frame
closed frame

3. background and foreground

composition
scale
material

4. camera

angles
high angle
low angle
bird’s eye angle
eye angle
oblique angle
Shots
extreme long shot
long shot
full shot
medium shot
close up shot
extreme close-up shot

5. sequence or movement

perception
movement from emotion, contrast, frame, tradition
camera
pan
tilt
dolly shot
zoom short
handheld shots
crane shots or aerial shots
scenes
transition between scenes
6. music and sound
7. Raising questions

Reference