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INTRODUCTION TO DESIGN VISUALIZATION

IAP 2017, MIT
NJ Namju Lee


* This content was updated for IAP 2017, Massachusetts Institute of Technology

Enrollment: Limited: First come, first served (no advance sign-up)
Attendance: The earlier sessions are prerequisites for later sessions.
Prereq: Rhhino3d, Grasshopper, 3ds max

WHAT IS THIS WORKSHOP?

This course will cover the basic and advanced techniques needed for visualization of design as a form of video and images structured around an experiment of visualizing
design (architectural, urban, landscape) using modern CAD(Computer Aided Design)software(Rhino, 3ds max, aftereffect, Unity), the class aims to offer students hands-on skills in these aspects:

· 3D modeling, mapping, rendering for image
· animation, effecting for video
· advanced skill (scripting and automation for optimized representation process)
·interactive and immersive Representation for environment and data visualization

During the course, the aim is both to understand the process of design representation in digital media, and to produce a video as a final assignment based on the sample work.

Reference : https://www.youtube.com/watch?v=3VeLfmt2N-0
Contact: Namju Lee, (617) 860-7084, nlee1@gsd.harvard.edu

Session 01


Add to Calendar Jan/30 Mon 06:00PM-09:00PM 5-231, Bring laptop with software installed
Namju Lee - Director and founder of NJSTUDIO, Namju Lee - Director and founder of NJSTUDIO

Session 02


Add to Calendar Jan/31 Tue 06:00PM-09:00PM 5-231, laptop with software installed
Namju Lee - Director and founder of NJSTUDIO, Namju Lee - Director and founder of NJSTUDIO

Session 03


Add to Calendar Feb/01 Wed 06:00PM-09:00PM 5-231, laptop with software installed
Namju Lee - Director and founder of NJSTUDIO, Namju Lee - Director and founder of NJSTUDIO

SOFTWARE

* Rhino, 3ds max, VRay, Photoshop, Aftereffect, Media Encoder, plugins, and scripts
* You need to install several plugins for 3ds max and Rhino Grasshopper
in the "[DATA]" folder Link
copy “gw_Ivy.dlo” in the plugin folder of the zip file
to “C:\Program Files\Autodesk\3ds Max 2016\stdplugs”
copy “Greeble2015.dlm” in the plugin folder of the zip file
to “C:\Program Files\Autodesk\3ds Max 2016\stdplugs”
copy all of files in the addon for GH folder(numerical geometry, numerical environment) to Libraries folder
(ex C:\Users\NJ9\AppData\Roaming\Grasshopper\Libraries)

WHEN

September, 19 (Monday), 2016, Part A and B 7:45pm - 10:15pm
September, 20 (Tuesday), 2016, Part C and D 7:45pm - 10:15pm
Room 111, Gund Hall, Harvard GSD

STRUCTURE

50% for demo with example files(before/after), and 50% for overview of processes. This ratio might be changed during the workshop.

WHERE CAN I DOWNLOAD THE FILES?

Content(pdf)
BasicAnimation.pdf
BasicParticleSystem.pdf
Example files
! you need to install git on your computer, if you don't have
copy and past in your command window or terminal
git clone https://github.com/NamjuLee/IntroductionToDesignVisualization.git


CONTENT

PART A - INTRODUCTION TO 3DS MAX

essential working process in 3ds max

Basic

1. understanding 3ds max

interface, full-down menu, creation panel, viewport
git link

2. import

unit setup, layer, attach, group ...
git link


optimization ...

NURBS from Rhino ...

3. object

mergeing car, bench, light, tree...
git link

tree distribution(proxy)
git link

ivy tree (landscape)
git link

greeble and snow generator...
git link

git link

PART B - RENDERING AND POST-PRODUCTION FOR IMAGE

RENDERING

1. understading global illumination(GI) system

lighting / environment / setting...

2. rendering engine and template

Raytracing
Vray Sun(physically based rendering)
HDRI
Dome
Radiosity
Light Tracer

git link


git link

3. script for rendering

4. material

POST-PRODUCTION

5. editing and effecting

pixel operation / gamma / collage...

6. post-production for image

PART C - ANIMATION

general working process for Animation in architectural visualization

Basic

1. understanding animation in 3ds max

transform: position, rotation, and scale
animation with transform (curve editor / trajectory / track bar / frame rate)
git link

2. animation with materials

colors, bitmaps ...
git link

3. animation with modifies

bend / twist / boolean operation ...
git link

4. animation with constraint and link

camera path ...
git link

5. animation for building contruction

position, scale, rotation, opacity...
git link

6. animation by ANT scripted plugin

[Link] ANT plugin in 3ds max ...
git link

7. animation rendering (sequences)

range rendering ...
git link
360 video ...
git link
object motion blur VS camera motion blur
git link

8. interior animation

sequence mapping(video), rotation ...
git link

9. particle system

force-driven particle, event-driven particle system ...
git link

Advanced

Data-driven visualization / animation

animation by simulation with physics engine and event

particle system , and Paricle Flow

force-driven particle system or event-driven particle system...

PART D - RENDERING AND POST-PRODUCTION FOR ANIMATION

RENDERING

1. understading global illumination(GI) system

lighting / environment / setting...

2. rendering engine and template

Raytracing
Vray Sun(physically based rendering)
HDRI
Dome
Radiosity
Light Tracer

git link


POST-PRODUCTION

1. post-production for video

PART E - USE CASES

general working process of post-production in architectural visualization Case study

1. Camera animation

2. Seasonal animation

3. Time-Lapse animation

daylight simulation with EPW

git link

4. Digital Mockup

composite rendering sequences with movies

git link

5. DREAM PAVILION ANIMATION

composite rendering sequences and images for animation

APPENDIX

PRE-PRODUCTION

1. schedule

deadline / video run time / rendering style...
Layout ( Mise-en-scene )

2. frame

vertical
horizontal
square
diagonal frame
open frame
closed frame

3. background and foreground

composition
scale
material

4. camera

angles
high angle
low angle
bird’s eye angle
eye angle
oblique angle
Shots
extreme long shot
long shot
full shot
medium shot
close up shot
extreme close-up shot

5. sequence or movement

perception
movement from emotion, contrast, frame, tradition
camera
pan
tilt
dolly shot
zoom short
handheld shots
crane shots or aerial shots
scenes
transition between scenes
6. music and sound
7. Raising questions

Reference